Circle

Slow weekend - got stuck on a problem which shouldn't have taken as long as it did.

Finally got it working - ta da!
So I suppose you're wondering whats so special about the circle. This one was made as a NURBS curve - so finally I have in my library a curve general enough to be any conic section as well as act line a Spline. Its also not that big a step to start building NURB surfaces. I'm sure I had NURBS last year sometime, but was using OpenGL's evaluate function.

Next step, have to find out, whats the best way to intersect two Nurb surfaces and to get resultant Curve.
Also found an interesting program called Ayam yesterday, will take a look at it later.


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