Raytracer

Took a break from the architecture models. One thing I've always wanted to do since I first played with POVRAY (about 1998?) was to understand raytracing better. In 2nd year of uni, I learnt Radiance and the first time I rendered a room, it was like magic seeing something photo-realistic made from scratch. In this case, I'll be using my own libraries and classes - and also have the bonus that via OpenGL I can visualize the scene before rendering!




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