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Generative Design
Record of experiments done in generative design.
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September 14, 2010
Grass
Playing around with MAX to show some students how to render grass courtesy of Jeff Patton.
Comments
D W Scott
said…
Jedi; do you teach displacement or the way of the hair?
Ruwan
said…
Both have had successes - in this case, its a plugin called Grass-o-matic - so the grass is actual geometry, which isn't usually possible - I go for displacement when you're looking from a distance.
D W Scott
said…
Displacement (sub-poly) is still expensive! check this out - very quick product with poor rendering values...but...
http://generatingdesigndeb710.blogspot.com/2010/10/grass-in-c4d.html
I think the key (on a more broad and realistic scale) is distance-culling and excluding from radiosity. Easily said though.
(what is it with the RS quality of 'Blogger's video? Is there any way to improve the resolution via a third party? sheesh.
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Comments
http://generatingdesigndeb710.blogspot.com/2010/10/grass-in-c4d.html
I think the key (on a more broad and realistic scale) is distance-culling and excluding from radiosity. Easily said though.
(what is it with the RS quality of 'Blogger's video? Is there any way to improve the resolution via a third party? sheesh.